![]() German language), Wii Backup Fusion will be switch to german language also.Selecting N64 games on a Wii through WiiFlow What You’ll Need to install WiiFlow Hardware: For example, if your system is set to german (it is in Wii Backup Fusion supports different languages. To access the drive, the drive letters doesn't work! Use /dev/sr0 for theįirst S-ATA drive (must be adapted to your drive). dev/disk2 (Mac with integrated hdd and dvd drive). For Linux use /dev/sr0 for theįirst S-ATA drive (must be adapted to your drive), for Mac OS X use normally 'sudo WiiBaFu' or in admin mode! DVD drive If WiiBaFu don't work with your user permissions, start WiiBaFu with WiiBaFu needs root/admin permissions to access WBFS hdds/partitions! Use Qt's own setting editor 'qtconfig', it's in "/qt/bin/"! WBFS partitions/hdds This contains GUI styles, 3-D effects, fonts, interface settings and so on. You can configure the look & feel of Qt applications, incl. This document contains important notes for Wii Backup Fusion Look & Feel of Qt applications It's on AUR, it'll be compiled from source, so both i686 and x86_64 are supported.īinaries on Releases can be installed with "sudo pacman -U wiibafu*.pacman", for now only x86_64 binaries are available ![]() I just changed the default split size wiibafu will offer the user fom "4G" to "4G-32K", therefore the default setting will output splited WBFS FILES everyone can use. ![]() ![]() Nowdays most people FAT32 partitions, as it easier to manage and mount, that's when the problem arrives: for FAT32 partitions the maximum filesize you can have is 4GB (4G-32K), and since 4G is bigger than 4GB, using wiibafu to split WBFS FILES will result in files bigger than FAT32 can read. Since the development in the original repo has stoped since 2013, I've forked the project to fix this simple problem.īack when wiibafu was developed most people used the WBFS Partition system, the original dev, either knowing it or not, did set the default split size for the WBFS FILES at 4G (GiB), since WBFS Partitions doesn't have a maximum filesize cap, spliting files worked fine for people using this type of partition. TL DR: splited files weren't working on FAT32 partitions using default spliting settings, now they do.Īs documented in this ticket in the original repository, and extensively discussed in this thread over GBATemp, there's a crucial default setting in Wiibafu that'll break splited games for people using FAT32 partions, it can be manually fixed by people who really know what they're doing, but most people will just be induced to error. ![]()
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